I have no experience with any of this and teach myself from forums and online tutorials I can get my hands on. hope this help explain myself a little better. He has one texture with all sub tools UV mapped onto it - this is the bit i am stuck on. On the video tutorial on how to bake mat caps onto textures you can see the the model has about 4/5 sub tools. I can make the normal, displacement and texture maps from zBrush, but only for each individual sub tool and I can’t work out how I get them all onto 1 texture…does this make sense? Apologises if not but I have an example: This really is as far as I have got to be honest. i then worked on each individual subtool creating the final character.individually exporting them out from blender in OBJ files and importing them in zBrush.opened this in blender and modeled basic clothes around the body i.e.I used the base body mesh in zBrush and exported into an OBJ file. I have created a few game characters in zBrush by following the below workflow (please let me know where I’m going wrong): I have used Blender a lot more than Maya, but do have access to Maya. I have found lots, but nothing exactly what I am after and I am still very new to all this. I have been searching around for tuts or forum threads on Maya or Blender and zBrush workflows.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |